Updated 4 November 2026
The easiest way to get Bedrock add-ons on your own server is to switch them on in a world in the Minecraft app, export that world as .mcworld and upload it to your Bedrock server: the add-ons travel inside the world. Players don't need to install anything; the server sends the packs when they join.
Checked on 29 October 2026 against Microsoft's Bedrock Dedicated Server documentation (Getting Started and server.properties reference). Add-ons are a Bedrock feature; on a Java server you use data packs, plugins or mods instead.
What is an add-on?
An add-on is a behavior pack (what mobs and items do) plus usually a resource pack (how they look). You get them as .mcaddon or .mcpack files, which are zip files. Free add-ons from creators work on your own server. Content bought in the Minecraft Marketplace is tied to your account and usually can't be put on a dedicated server.
Method 1 (recommended): via a world from the app
- On Windows, a phone or a tablet, open the
.mcaddonfile: Minecraft imports it. - Create a new world (or edit a copy of an existing one). Under Behavior Packs and Resource Packs, activate the add-on. If the creator says it needs experiments (for example Beta APIs), turn those on under Experiments now; you can't do that on the server.
- Open the world once, then go back to the menu. Click the pencil next to the world and choose Export World. You get a
.mcworldfile. - Rename it to
.zipand unpack it. Inside you seelevel.dat, adbfolder and the packs. - In SparkPanel, stop the server and upload that folder into
worlds/. Under Settings, set the world name to exactly the folder name (capitals count). - Optional: set
texturepack-required=trueinserver.properties. Microsoft's documentation says this forces players to use the world's resource packs, so nobody plays without the textures. - Start the server and join. The first join downloads the packs, which can take a moment.
Method 2: add packs to an existing server world
For when the world already lives on the server. This is more work, and a typo stops the pack from loading.
- Rename the
.mcaddonto.zipand unpack it. You get a behavior pack folder and a resource pack folder, each with amanifest.json. - Stop the server. Upload the behavior pack folder to
behavior_packs/and the resource pack folder toresource_packs/. Make suremanifest.jsonis directly inside each pack folder, not one folder deeper. - Open each
manifest.jsonand copy theuuidandversionfrom the header section (not frommodules). - In your world folder (
worlds/YourWorld/), create or editworld_behavior_packs.json:
and the same in[ { "pack_id": "uuid-from-the-behavior-pack-header", "version": [1, 0, 0] } ]world_resource_packs.jsonwith the resource pack's uuid and version. More packs: add more entries, separated by commas. - Start the server and check the console for pack errors.
Microsoft's documentation explains the two places packs can live: packs in the top-level behavior_packs and resource_packs folders are available to every world on the server, packs inside a world's folder only to that world. The JSON files above are what switch a pack on for a world.
Not working?
- Nothing changes in the game: the uuid in the JSON is from
modulesinstead ofheader, the version doesn't match, or the pack is one folder too deep. - Players see missing textures: the resource pack isn't in
world_resource_packs.json, or players declined the download. Settexturepack-required=true. - It stopped after an update: add-ons made for an older Bedrock version can break when Minecraft updates. Look for a new version of the add-on. Make a backup before updating; see Update your Minecraft server.
Which plan?
Add-ons with many new mobs or big worlds use more memory. Bedrock 1 GB (€0.99 per month paid per quarter, €1.29 monthly billing) is fine for up to about 10 players with a few add-ons; take 2 GB (€1.89 / €2.19) for more players, bigger worlds or heavy add-ons. See Minecraft Bedrock server hosting and Set up your Minecraft Bedrock server. Console players joining? Read how Switch, Xbox and PlayStation players join.
Frequently asked questions
How do I add add-ons to a Minecraft Bedrock server? The easiest way: activate the add-on in a world in the Minecraft app, export the world as .mcworld, unzip it and upload it to the server's worlds folder. The packs come along inside the world.
Do players need to download the add-on themselves? No. The server sends the packs when players join. With texturepack-required=true in server.properties, players must accept them.
Can I use Marketplace add-ons on my server? Usually not. Marketplace content is tied to the buyer's account. Free add-ons from creators (.mcaddon or .mcpack) do work.
Where do I find the pack_id for world_behavior_packs.json? In the pack's manifest.json, under header: use the uuid and version from that section, not the one from modules.
Can I add add-ons to a Java server? No. Java servers use data packs, plugins or mods instead. Bedrock players can join a Java server through Geyser, but they won't get Bedrock add-ons there.